In a recent interview Capcom’s Senior Manager of Technology Management Masaru Ijuin explained how the new next-gen consoles have led to much greater development time. He said:
“it’s clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles.”
A reason for this long development time is the current MT Framework engine which Capcom uses to create all of its games. Ijuin said:
“At Capcom we have been using our original development engine, which is called “MT Framework”, to make games and improve the efficiency and quality of development. However, we have run into some problems and limitations while using this framework. Looking ahead to the development of games for next-gen consoles, we felt we needed to completely overhaul the development environment to better cope with the increasingly complex hardware. That’s pretty much why we started developing this new engine.”
This new engine is called the Panta Rhei engine, which the company’s new IP “Deep Down” is going to run on. It should be noted that improving upon the current MT Framework engine would have been easier but Ijuin explains that this would have cut 1 hour of work into 30 minutes but Capcom wanted to further cut that 30 minutes to 10 minutes. He said:
“Upgrading “MT Framework” was definitely an option, and there were people in the company who were a little hesitant about developing a new engine. But taking the easy route often fails to bring about the best results. Improvements to “MT Framework” might have reduced the work time from one hour to 30 minutes. We sought to go beyond that and shorten those 30 minutes to ten.”
Capcom will now only use the Panta Rhei engine when developing games for the PS4 and Xbox One, while MT Framework will still be used for the Wii U.