After the backlash Respawn Entertainment received over the fact that Titanfall would only have 6 players on each team producer Drew McCoy has come out in defense of this choice, saying that it is impossible to create a game that appeals to everyone. He said in the NeoGAF forums:
“What about high player counts makes that more fun, though? I honestly want to know, because this kind of stuff is super important and we obsess over it every day.”
“None of us are diluted enough to think we’re making a game that fits every gamer. We’re making a game we think is badass, and hope other people do it.”
“If having more people is just core to what you expect for fun, then I guess thats it. That said, this is an MP game, and we do plan on supporting it, adding to it, and making it better. Player feedback is something we crave, and want to do things based on.”
The game can feature 12 players in a single match but will have up to 48 total combatants when AI-controlled characters are also counted.
McCoy also talked about some of the difficulties the developer faced when trying to market the game and how it chose to meet these challenges. He said:
“Its actually been really tough trying to accurately market Titanfall. If you look at what we’ve done, its a lot different than what most FPS games do. Without a bunch of highly scripted SP moments to recam from different angles, the usual “movie like” trailer is just about right out. Instead, we’ve decided to show unedited gameplay segments that last 3-5 minutes (so far – more footage coming, of course!) to show the “flow” of the game. Starting as a Pilot, taking on AI and other player Pilots, wall running around a Titan, earning your Titan, climbing in, battling other Titans while stomping on humans, ejecting, etc. There’s a huge amount of gameplay mechanics available at any one time, and encompassing them in a few minutes is actually quite hard to do.”
“Its also why we took an extremely early pre-alpha build of the game to events like Gamescom, PAX, etc. to let normal dudes hands-on time with the game. There’s no amount of polished marketing that can replace playing the actual game.”
Titanfall will be released for The Xbox One, Xbox 360 and PC on March 11, 2014.